Kingmaker: Days 24 – 26

Days 24, 25

The party traveled South towards the Stag Lord’s fort. They felt it made tactical sense to be rid of the bandits, and then they could quickly finish up mapping the region.

Day 26

The party passed themselves off as the new liquor couriers, and easily gained admittance into the Stag Lord’s fort.

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Kingmaker: Days 18 – 23

Day 18

Kaleria, an old friend of Asher’s, stopped by, explaining that she had a few days in the area and she’d like to help any way she can. The group accepted her and continued mapping the Greenbelt, starting with the North end of the forest and working their way South and West. They came across a patch of Moon Radishes and slaughtered a group of kobolds that had been feasting. At night, the party was randomly attacked by wolves.

Day 19

The party found a fairy nest occupied by a fairy dragon named Perlivash and a bizarre fairy named Tyg Titter Tut. They provided the party with information regarding the Temple of the Elk and a taztlwyrm lair on the condition that the party not report the location of the fair nest to the officials in Restov. Finally coming across a fresh stream, the party bathed, much to everyone’s relief.

Day 20

The party quickly located the long lost Temple of the Elk, and defeated the temple’s guardian – the old cleric cursed to be in bear form until someone worthy of Erastil defeated him. The temple magically restored itself, and the temple pool was found to have minor healing magic imbued in its waters. Not wanting to miss the high priestess of Sarenrae back at Oleg’s Trading Post, the party hurried back Northeast.

Day 23

Asher had the high priestess of Sarenrae remove the curse of the Girdle of Opposite Gender, and was ecstatic. Feeling much more like himself, he declared himself the rightful Shadow Lord.

Kingmaker: Days 12 – 17

Day 12

Asher and Sparrow loot the ex-gladiator’s house, then burn it to the ground. Back at the inn, they enlist Jack to check and see if any of their newly found loot is magical – and it turns out, much of it is. Most notably, Jack earns himself a lot of enchanted jewelry, Asher gained Armor of the Shadow Lord, and Sparrow quietly bagged herself 14 bars of pure platinum. There were also envelopes from Restov royalty and a journal, placed into Asher’s bag for later investigation. Sparrow cashed in one of the bars at a bank, and went shopping with Asher. She proffered Jack’s discretionary services in exchange for a rebate on some magical goods.

Day 13

The party attended the execution of Bernard Orlovsky, who was charged with the murder of Rufus Orlovsky over a Restov charter to explore the Greenbelt. Sparrow and Asher collected their refund from the merchant from the previous day. Jack went about his own business. Reyes stayed at his grandfather’s forge to work on his new set of armor. The party heard rumors of a woman a few towns over predicting a return of a long lost king. The news was as unsettling to Asher as it was comforting to Reyes.

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Kingmaker: Days 8 – 11

Day 8

The party journeyed back to the gold mine.

Day 9

Early in the morning, as they were breaking camp, a wil-o’-wisp ran into the party. It hovered around ominously for a few minutes, before becoming downright menacing. Sufficiently creeped out, the party attacked, and destroyed it. They then traveled on North, toward Oleg’s Trading Post. At night, they were attacked by a squad of bandits. The party reacted with swift, merciless anger, easily slaughtering the lot. Jack used magic to force the last remaining bandit to attempt to copulate with a tree for several minutes before killing him. There were incredulous grumblings from the party, in slight disbelief that any bandits dare attack the party, after the dozens of bandits the party had already easily routed.

Day 10

The party arrived at OIeg’s Trading Post, and spent all day enjoying home-cooked meals, cold beverages, and telling tales of their adventures. Oleg and Svetlana were ecstatic to have the wedding ring returned. A couple of guards that had come from Restov rewarded the party handsomely in cold hard cash in exchange for doing so much damage against the bandits. Oleg also rewarded the party, with some cash, and also a 1,000gp credit for anything at the trading post. Asher and Sparrow also took the opportunity to inform the party of the massive horde of treasure the party had accumulated: over 20,000gp in value. The party would have to head back to Restov to spend that kind of money! They spent the night sleeping comfortably at Oleg’s.

Day 11

The party headed in to Restov, where Asher and Reyes worked to sell their unwanted goods. Asher advised Reyes on prices and values, as well as seeking out connections to profitable vendors; Reyes did all the talking. Over lunch, the party evenly split the money – 5,400gp for each member, with the leftover cash remaining in party funds. The party then split off to go on a well-deserved shopping spree. Reyes introduced Asher to his adoptive grandfather, who ran a forge. After placing orders for armor, Asher headed to Reyes’ grandfather’s favorite alehouse to celebrate. When he was joined back Jack and Sparrow, the three managed to kick off a rowdy, naughty party in the alehouse by sundown.

Jack, being the most gorgeous of the trio, attracted much unwanted attention from other patrons, particularly a middle-aged woman he couldn’t convince to leave. In desperation, Jack paid Asher 100 gold coins to make the woman leave. Asher slapped her, hard, and ordered her out of the tavern. He then attempted to buy liquor for everyone, but the barkeep refused Asher’s business, explaining that he had just slapped the wife of a famous ex-gladiator, and the gladiator was probably going to seek revenge against Asher and the barkeep.

Asher paid a drunk to pretend to be him, earning himself a cheap decoy. He waited a while for the gladiator to show up, but he never did, so Asher tracked down the gladiator’s house. Asher killed a vagrant, dumped the body in the gladiator’s front yard, reported the body to a guard, and watched as the gladiator and his wife were arrested and escorted away for questioning. Sparrow then revealed herself to Asher (she had been shadowing him for quite some time) and demanded to know what he was doing. Asher suggested they rob the house and burn it down. Sparrow happily agreed.

Back at the tavern, Reyes’ grandfather came in after closing his shop to spend some time relaxing with Reyes and the party, and was shocked at the rambunctious party. After the grandfather remarked about how strange Reyes’ friends were, Reyes and Jack suddenly realized that both rogues – giddy with being back in the city after two weeks in the country – had been gone for some time now.

Kingmaker: Day 7

Day 7

In the morning, the party discussed their plans and pooled their knowledge concerning the kobolds. They realized that these are the Sootscale Kobolds, so-named for their blackish scales and their leader, Chief Sootscale. They live in what was formerly “Oaktop Silver Mine.” The party set out in the afternoon, and found the lair at sundown.

The party informed the sentry that they wished to talk with the chief, but when the party revealed the ivory devil statue recovered from the mites, the sentry took the party to the kobold shaman, Tartuk, instead. Tartuk thanked the party… but in truth, Tartuk did not want the statue to be recovered. As the party would later learn, Chief Sootscale is just a puppet leader, with Tartuk pulling the strings; as long as the chief and the other kobolds are preoccupied with war and recovering that statue, Tartuk can continue his schemes unnoticed.

Nonetheless, the statue was an idol of the kobold’s diety, and the tricky situation nearly developed in an all-out fight a couple times as the party tried to negotiate for the wedding ring, and perhaps, the kobolds’ alliance. While Sparrow and Asher robbed the kobolds blind, Jack and Reyes hashed out a deal with Tartuk, wherein Tartuk would convince Chief Sootscale to begin working the mine. The party would earn 25% of the profits from the silver, and in return, ensure the kobolds’ protection and prevent the kobolds from becoming stagnant and bored.

On their way out of the kobold lair, laden with many stolen goods (including, at last, Svetlana’s wedding ring!), the party unfortunately ran into trouble. Chief Sootscale came around a corner with a handful of guards, and, believing the party to be hostile invaders, ordered an immediate attack. Reyes, Jack, and Sparrow demonstrated dazzling spectacles of violence in dispatching this entire kobold force within seconds — capped off by Reyes’ beheading of Chief Sootscales.

As they left the lair, with an angry Tartuk and several other kobolds hot on their heels, Reyes tossed the chief’s head back into the lair and angrily reminded Tartuk to uphold the agreement with the mine.

Kingmaker: Days 5 – 6

Day 5

The party headed towards the sycamore tree for most of the day, but discovered a virginal vein of gold in a cave along the way. After some discussion, the bandit prisoner was judged to be of no further use, and a burden, and was executed by Reyes. Reyes was in an interesting mood after having buried Fionn the previous evening.

Day 6

The party arrived at the old sycamore tree, and found the entrance into the mites’ lair. The assault was rapid and aggressive; no prisoners were taken. The party showed little patience or mercy. It was learned that the mites were breeding giant centipedes, and the party took care to destroy all centipede eggs. The party also found primitive documents that described a war between these mites, and a tribe of kobolds called “Scootscale” to the South. There was a record of a supply theft by the kobolds… and the party assumed that the kobolds were now in possession of Svetlana’s wedding ring.

Presently, the party is loaded with cash and supplies, and has been out in the country for almost a week. As they made camp on the sixth night, they promised to debate pressing onward to recover Svetlana’s ring, or returning to Oleg’s to offload some supplies before continuing on their quest.

Kingmaker: Days 0 – 4

Day 0

Each member of the party came to Restov for their various reasons. Reyes and Fionnius (“Finn”) quickly found each other and began forming the party — seeking to build a formidable squad to take on the rugged Stolen Lands. Eventually, all six members: Reyes, Finn, Kydien, Petronius (“Jack”), Asher, and Sparrow, headed South. They arrived at Oleg’s Trading Post. Oleg and his wife, Svetlana, mistook the party for an official Restov security force — something they had been asking for for some time. Nonetheless, the party claimed to be able to handle whatever it was Oleg and Svetlana needed… in exchange for free food and board, of course. Oleg told the party that bandits routinely come and demand exorbitant “taxes” — and they were scheduled to appear the very next morning!

Day 1

Asher and Sparrow waited by the Trading Post’s gates, while Kydien stood in a watchtower, and Finn stood off to the side with a bow. Jack and Reyes stood in the courtyard. When the bandits arrived early in the morning, they rode right through the gates and stopped, puzzled, at the sight of the two adventurers standing defiantly. Asher and Sparrow locked the gates shut. Jack and Reyes both gave ominous greetings, and Asher threw boiling oil onto three of the four bandits. Finn let loose an arrow into the fourth bandit — the leader of this group — and the arrow flew through the back of the man’s skull and jutted out his eye socket, killing him instantly. Writhing in pain, the other three bandits immediately surrendered.

The party learned that this leader was Haps Bydon, the lover of his superior, a woman named Kressle. Haps also was an officer of sorts under the Stag Lord, the most feared bandit in the Greenbelt. As an officer under the Stag Lord, Haps wore a silver Stag Lord amulet. Asher took the amulet and jokingly claimed to be the new Stag Lord. Reyes interrogated the bandits and learned the location of their camp. The party headed out. By midday, the party found a temporary campsite used by the four bandits, and quickly pressed on.

Soon, the party encountered a shambling mound. It proved a fearsome foe, one difficult for traditional tactics to defeat. However, being plant-like, it was susceptible to fire. Sparrow fired flaming arrows at it, and then Asher came and splashed a flask of lantern oil upon the shambling mound, and it succumbed to the flames. At night, the party was beset by bandits who tried to catch the party sleeping. Jack was nearly killed with an arrow before the rest of the party slayed the bandits — but discovered no connection to the Stag Lord or Kressle. These were merely freelance bandits.

Day 2

Although the day was uneventful, at nightfall, Asher rigged a trap around the campsite to alert the party of any intruders. The adventurers had no sooner settled in to sleep than the various sticks and pots and pans clanged and banged, meaning someone was approaching the camp. The party quickly drew weapons, and a confused, filthy man approached, holding beavers. It seemed as if he wanted to trade. The party was highly suspicious, and asked the man many questions. It became clear he was a crazy hermit named Joe. The party traded meat for some of his beavers. Asher offered to pay Finn a handful of small gems in exchange for a high-quality beaver hat.

Day 3

Again, daytime travel was easy, but night remained the party’s bane. As Asher stood watch on first shift, a monstrous centipede the size of a horse crawled into the camp. Alarmed, the party armed themselves and attempted to fend off the creature. However, Asher lept from the tree and buried his Aldori sword into the centipede, deftly slicing it in twain.

Day 4

The party came to the area where the bandit camp was supposed to be. Finn, Sparrow, and Asher scouted around until they found the camp. They reported back that the camp was very rustic and open, but had East and West watchtowers, with a cache of supplies under the West tower. They formed a plan for Finn to take down the East tower with alchemist’s fire, Sparrow to take up position in the West tower, Asher would slip into the main part of the camp and quietly slit throats until the alarm was raised, and then Jake and Reyes would ride in for a full assault.

The plan, however, did not go quite as expected. Asher was caught by Kressle before he made it to the camp proper. Playing for time, he showed her the amulet of her dead lover, irreverently worn around his neck, and taunted her. Enraged, she slashed at Asher but barely nicked him. Suddenly, the sound and sight of the Eastern tower going up in flames distracted Kressle, and Asher took this opportunity to stick his blade straight through her heart.

One by one the bandits were easily killed by the party, until the last one, which was only wounded and then tied up. Fionn was killed in a freak accident, falling on his own sword. The bandit prisoner was interrogated, and the party learned much about the Stag Lord and his fort. It seemed the best way to get to the Stag Lord was posing as the next shipment of a greenish liquor favored by the Stag Lord. The party also learned that a group of mites had stolen some supplies from these bandits, possibly including Svetlana’s wedding ring. The mites were said to have a lair beneath an old sycamore tree East of the bandit camp.

Kydien was caught whispering with the prisoner, and revealed that she is the sister of the Stag Lord. She was detained, and the party planned on bringing her back to Restov to be hanged. In the night, Kydien went missing, presumably dragged off into the woods, where her trail stopped cold. Asher denied involvement. Crazy Joe stalked Jack at night, and was promptly killed by Asher.

And So Our Story Begins

Hail and well met, adventurer! I am glad that you’ve decided to venture out into the exciting world of Golarion to seek excitement, glory, treasure, or whatever it is your free soul desires! The year is 4715 AR, and plenty of opportunity awaits you. There are three main continents on Golarion: Avistan, Garund (with the famous Inner Sea between them), and the exotic Eastern continent of Tian Xia. Avistan is home to many famous nations, including Absalom, Andoran, Cheliax, Varisia, Qadira, the River Kingdoms, and more! On Garund, you can find Alkenstar, Osirion, the Shackles, and the Mwangi Expanse, to name a few. And whether or not you believe in a predetermined fate, or coincidence, or pure random happenstance, it seems you find yourself meeting other new adventurers on a road in Avistan just outside the town of Falcon’s Hollow. We’ll get to more information on Falcon’s Hollow in just a minute, but I’m sure you’re wondering for the millionth time in your journey just what brought you here.
I cannot rightly say, myself. You did receive an odd letter about a gift waiting for you at Falcon’s Hollow, signed “The Mad Mage.” And I know you held this letter for months, debating in the back of your mind whether ‘twas a stupid prank, a legitimate offer, or a bizarre trap of some kind. After all, everyone has different stories about different mad mages: some good, some bad. But you’ve made the bold decision to find out for yourself, and so that brings you here, to the road outside Falcon’s Hollow in the late afternoon, with a group of others who, like yourself, possess this weird little note. Whatever happens now, or in the future, remember this: You are in control of your own destiny. The year is 4715 AR, and plenty of opportunity awaits you.